Second generation e-learning : serious games /

This special issue of On the Horizon focuses on strategies for applying games, simulations and interactive experiences in learning contexts. A facet of this issue is the interactive and collaborative method in which it was created. Instead of separated individual articles, the authors and editors ha...

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Bibliographic Details
Online Access: Full text (MCPHS users only)
Main Author: Davidson, Drew
Format: Electronic eBook
Language:English
Published: Bradford, England : Emerald Group Pub., 2004
Series:On the Horizon. v. 12.
Subjects:
Local Note:ProQuest Ebook Central

MARC

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245 1 0 |a Second generation e-learning :  |b serious games /  |c Drew Davidson. 
260 |a Bradford, England :  |b Emerald Group Pub.,  |c 2004. 
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490 1 |a On the Horizon. No. 1 ;  |v vol. 12 
504 |a Includes bibliographical references. 
505 0 |a Abstracts & keywords; Editorial; Introduction: On the Horizon special issue; Why create a media and game center?; The four slates of educational experiences; Practical barriers in using educational computer games; Making visible: using simulation and game environments across disciplines; Visual literacy and learning: finding some online territories for the slow learner; Games/gaming/ simulation in a new media (literature) classroom; Cyborg dreams: from ergodics to electracy. 
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