Second generation e-learning : serious games /
This special issue of On the Horizon focuses on strategies for applying games, simulations and interactive experiences in learning contexts. A facet of this issue is the interactive and collaborative method in which it was created. Instead of separated individual articles, the authors and editors ha...
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Main Author: | |
Format: | Electronic eBook |
Language: | English |
Published: |
Bradford, England :
Emerald Group Pub.,
2004
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Series: | On the Horizon.
v. 12. |
Subjects: | |
Local Note: | ProQuest Ebook Central |
Table of Contents:
- Abstracts & keywords; Editorial; Introduction: On the Horizon special issue; Why create a media and game center?; The four slates of educational experiences; Practical barriers in using educational computer games; Making visible: using simulation and game environments across disciplines; Visual literacy and learning: finding some online territories for the slow learner; Games/gaming/ simulation in a new media (literature) classroom; Cyborg dreams: from ergodics to electracy.