Game play : paratextuality in contemporary board games /
"Analyzes paratextual board games--particularly games based on film, television, and books--as unique media texts"--
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Main Author: | |
Format: | Electronic eBook |
Language: | English |
Published: |
New York :
Bloomsbury Academic,
2015
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Subjects: | |
Local Note: | ProQuest Ebook Central |
MARC
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100 | 1 | |a Booth, Paul, |d 1981- |e author. |1 https://id.oclc.org/worldcat/entity/E39PCjCKQTxr6GPhDfyH7YhQ9C | |
245 | 1 | 0 | |a Game play : |b paratextuality in contemporary board games / |c Paul Booth. |
264 | 1 | |a New York : |b Bloomsbury Academic, |c 2015. | |
264 | 4 | |c ©2015 | |
300 | |a 1 online resource (xi, 247 pages) | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
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504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Title Page -- Copyright Page -- Contents -- List of Illustrations -- Acknowledgments -- Introduction -- Board games in a digital culture -- Board games as paratexts -- The rise of the board game -- Summary of chapters -- The principles of paratextual board games -- Part 1 Understanding Games -- Chapter 1 Ludifying Lovecraft in Arkham Horror -- Algorithms, games, and Lovecraft -- The horror of structure and unstructure -- Rules and story -- "The inability of the human mind..." -- Chapter 2 The Lord of the Rings as Convergent Game Play -- Playing games/Playing media -- Convergence, cooperation, and contemporary media -- Playing LOTR and The Complete Trilogy -- "What to do with the time that is given to us..." -- Chapter 3 Transmedia Pathos and Plot in The Walking Dead -- Transmedia pathos -- The Walking Dead zombies and playing Walking Dead -- "You can't think forever..." -- Part 2 Understanding Media -- Chapter 4 Battlestar Galactica and Spimatic Meaning in Games -- Space and time in paratextual games -- Playing human, playing Cylon -- "So say we all..." -- Chapter 5 Mutability and Materiality in Star Trek -- Playing (with) multiple Star Treks -- Mutability in space -- "A balance of power..." -- Chapter 6 The Hunger Games and Fan Paratextual Participation -- Participatory fandom and The Hunger Games -- Playing The Hunger Games -- "The odds are ever in your favor..." -- Chapter 7 Narratives and Databases in Game of Thrones -- Networking and serialization -- Playing the seven kingdoms -- "There is no middle ground..." -- Chapter 8 Ludic Interaction in Doctor Who -- Interactive play in paratextual board games -- Ludic interaction and imaginative transformation in Doctor Who -- "This song is ending, but the story never ends..." -- Glossary -- Notes -- Introduction -- Chapter 1 -- Chapter 2 -- Chapter 3 -- Chapter 4 -- Chapter 5 -- Chapter 6. | |
505 | 8 | |a Chapter 7 -- Chapter 8 -- Bibliography -- List of references -- List of media -- Index. | |
520 | |a "Analyzes paratextual board games--particularly games based on film, television, and books--as unique media texts"-- |c Provided by publisher | ||
588 | 0 | |a Print version record. | |
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650 | 0 | |a Fantasy games. | |
650 | 0 | |a Board games. | |
650 | 0 | |a Motion picture plays |v Adaptations. | |
650 | 0 | |a Television plays |v Adaptations. | |
650 | 0 | |a Literature |v Adaptations. | |
776 | 0 | 8 | |i Print version: |a Booth, Paul, 1981- |t Game play |z 9781628927443 |w (DLC) 2014047387 |w (OCoLC)882531066 |
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