Human-Computer Interaction Handbook : Fundamentals, Evolving Technologies, and Emerging Applications.

The third edition of a groundbreaking reference, The Human--Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications raises the bar for handbooks in this field. It is the largest, most complete compilation of HCI theories, principles, advances, case studies, and...

Full description

Saved in:
Bibliographic Details
Online Access: Full text (MCPHS users only)
Main Author: Jacko, Julie A. (Author)
Format: Electronic eBook
Language:English
Published: Boca Raton : CRC Press, 2012
Edition:Third edition.
Series:Human factors and ergonomics.
Subjects:
Local Note:ProQuest Ebook Central
Table of Contents:
  • Front Cover; Contents; Series Foreword; Preface; Editor; Contributors; Chapter 5
  • Choices and Decisions of Computer Users; Chapter 6
  • Input Technologies and Techniques; Chapter 7
  • Sensor- and Recognition-Based Input for Interaction; Chapter 8
  • Visual Displays; Chapter 9
  • Haptic Interface; Chapter 10
  • Nonspeech Auditory and Crossmodal Output; Chapter 11
  • Network-Based Interaction; Chapter 12
  • Wearable Computers; Chapter 13
  • Design of Fixed, Portable, and Mobile Information Devices.
  • Chapter 14
  • Visual Design Principles for Usable Interfaces: Everything Is Designed: Why We Should Think before DoingChapter 15
  • Globalization, Localization, and Cross-Cultural User-Interface Design; Chapter 16
  • Speech and Language Interfaces, Applications, and Technologies; Chapter 17
  • Multimedia User Interface Design; Chapter 18
  • Multimodal Interfaces; Chapter 19
  • Systems That Adapt to Their Users; Chapter 20
  • Mobile Interaction Design in the Age of Experience Ecosystems; Chapter 21
  • Tangible User Interfaces.
  • Chapter 22
  • Achieving Psychological Simplicity: Measures and Methods to Reduce Cognitive ComplexityChapter 23
  • Information Visualization; Chapter 24
  • Collaboration Technologies; Chapter 26
  • Human-Centered Design of Decision-Support Systems; Chapter 27
  • Online Communities; Chapter 28
  • Virtual Environments; Chapter 34
  • User-Centered Design in Games; Chapter 38
  • Perceptual Impairments: New Advancements Promoting Technological Access; Chapter 41
  • User Experience Requirements Analysis within the Usability Engineering Lifecycle; Chapter 42
  • Task Analysis; Contextual Design.
  • Chapter 45
  • An Ethnographic Approach to DesignChapter 46
  • Putting Personas to Work: Employing User Personas to Focus Product Planning, Design, and Development; Chapter 47
  • Prototyping Tools and Techniques; Chapter 48
  • Scenario-Based Design; Chapter 50
  • Unified User Interface Development : A Software Refactoring Perspective; Chapter 51
  • Usability + Persuasiveness + Graphic Design = eCommerce User Experience; Chapter 53
  • Usability Testing; Chapter 55
  • Survey Design and Implementation in HCI; Chapter 56
  • Inspection-Based Evaluations; Chapter 57
  • Model-Based Evaluation.
  • Chapter 59
  • Technology TransferChapter 60
  • Augmenting Cognition in HCI: Twenty-First Century Adaptive System Science and Technology; Chapter 61
  • Social Networks and Social Media; Back Cover.