The Routledge Companion to Digital Humanities and Art History
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Online Access: |
Full text (MCPHS users only) |
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Main Author: | |
Format: | Electronic eBook |
Language: | English |
Published: |
Milton :
Taylor & Francis Group,
2020
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Series: | Routledge Art History and Visual Studies Companions Ser.
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Subjects: | |
Local Note: | ProQuest Ebook Central |
Table of Contents:
- Cover
- Half Title
- Title
- Copyright
- Contents
- List of Figures
- List of Tables
- List of Contributors
- Introduction
- Part I Histories and Critical Debates
- 1 Digital Methods and the Historiography of Art
- 2 Blind Spot: Information Visualization and Art History
- 3 The Digital Transformation of Art History
- 4 Feminist Digital Art History
- 5 Slow Digital Art History and KUbism: Or, Situation Awareness and the Promise of Open-World Games
- Part II Archives, Networks, and Maps
- 6 Tangled Metaphors: Network Thinking and Network Analysis in the History of Art
- 7 Digital Humanities for a Spatial, Global, and Social History of Art
- 8 Mapping Paintings, or How to Breathe Life Into Provenance
- 9 Qualitative Approaches to Network Analysis in Art History: Research on Contemporary Artists' Networks
- 10 Mapping Senufo: Mapping as a Method to Transcend Colonial Assumptions
- 11 X-Reception: Re-mediating Trans- Feminist and Queer Performance Art
- 12 Digital Methods and the Study of the Art Market
- 13 Noise Management in the Archival Ecosystem: Debating Principles for Classification
- Part III Museums: Real, Virtual, and Augmented
- 14 Digital Imaging Projects for Asian Art and Visual Culture: Transcultural Mediations and Collaborations
- 15 A Field Guide to Digital Surrogates: Evaluating and Contextualizing a Rapidly Changing Resource
- 16 A Service-Orientation and Open-Source Approach to Developing Virtual Museums
- 17 Art History, Heritage Games, and Virtual Reality
- 18 Art With a Lifespan: Digital Technologies and the Preservation of BioArt
- 19 The Expanding Role of Digitized Collections: The Medici Archive
- 20 Digital Languages for Art History: Audience Engagement, Virtual and Augmented Reality
- Part IV Computational Techniques for Analyzing Artworks
- 21 Curation, Content, Creation: Computer Approaches to the Fine Arts
- 22 Computerized Analysis of Paintings
- 23 Digital 3D Modeling for the History of Art
- 24 Metadata, Material Culture, and Global Art History
- 25 Image Processing and Computer Vision in the Field of Art History
- 26 Pointers and Proxies: Thoughts on the Computational Modeling of the Phenomenal World
- 27 Approaching Aby Warburg and Digital Art History: Thinking Through Images
- 28 Analyzing Gesture in Digital Art History
- 29 Digital Techniques for the Study of Portuguese Azulejos (Glazed Tiles): Between Alice's White Rabbit and the Mad Tea Party
- Part V Digital Resources, Publication, and Education
- 30 The Database of Modern Exhibitions (DoME): European Paintings and Drawings 1905-1915
- 31 The Art-Historical Catalogue in the Digital Era
- 32 Digital Provenance, Open Access, and Data-Driven Art History
- 33 Research, Process, Publication, and Pedagogy: Reconstructing the World's Columbian Exposition of 1893
- 34 Social Media in the Art History Classroom
- Index