Connected gaming : what making video games can teach us about learning and literacy /
How making and sharing video games offer educational benefits for coding, collaboration, and creativity.
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Online Access: |
Full text (MCPHS users only) |
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Main Authors: | , |
Format: | Electronic eBook |
Language: | English |
Published: |
Cambridge, Massachusetts :
The MIT Press,
2016
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Series: | John D. and Catherine T. MacArthur Foundation series on digital media and learning.
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Subjects: | |
Local Note: | ProQuest Ebook Central |
Table of Contents:
- Introduction
- The serious side : making games for learning
- The social side : making games together beats making them alone
- The cultural side : rethinking access and participation in gaming
- The tangible side : merging old materials with new interfaces for gaming
- The creative side : tools for modding and making games
- Connected gaming for all.