Connected gaming : what making video games can teach us about learning and literacy /

How making and sharing video games offer educational benefits for coding, collaboration, and creativity.

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Bibliographic Details
Online Access: Full text (MCPHS users only)
Main Authors: Kafai, Yasmin B. (Author), Burke, Quinn, 1976- (Author)
Format: Electronic eBook
Language:English
Published: Cambridge, Massachusetts : The MIT Press, 2016
Series:John D. and Catherine T. MacArthur Foundation series on digital media and learning.
Subjects:
Local Note:ProQuest Ebook Central
Table of Contents:
  • Introduction
  • The serious side : making games for learning
  • The social side : making games together beats making them alone
  • The cultural side : rethinking access and participation in gaming
  • The tangible side : merging old materials with new interfaces for gaming
  • The creative side : tools for modding and making games
  • Connected gaming for all.