A composer's guide to game music /
This book provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Phillips offers detailed coverage of essential topics, including musicianship and...
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Online Access: |
Full text (MCPHS users only) |
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Main Author: | |
Format: | Electronic eBook |
Language: | English |
Published: |
Cambridge, Massachusetts :
The MIT Press,
2014
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Subjects: | |
Local Note: | ProQuest Ebook Central |
Summary: | This book provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business. This resource offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium. -- |
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Physical Description: | 1 online resource |
Bibliography: | Includes bibliographical references and index. |
ISBN: | 9780262321334 0262321335 9780262321341 0262321343 |
Source of Description, Etc. Note: | Print version record. |