A composer's guide to game music /

This book provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Phillips offers detailed coverage of essential topics, including musicianship and...

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Bibliographic Details
Online Access: Full text (MCPHS users only)
Main Author: Phillips, Winifred (Author)
Format: Electronic eBook
Language:English
Published: Cambridge, Massachusetts : The MIT Press, 2014
Subjects:
Local Note:ProQuest Ebook Central

MARC

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100 1 |a Phillips, Winifred,  |e author. 
245 1 2 |a A composer's guide to game music /  |c by Winifred Phillips. 
264 1 |a Cambridge, Massachusetts :  |b The MIT Press,  |c [2014] 
264 4 |c ©2014 
300 |a 1 online resource 
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504 |a Includes bibliographical references and index. 
505 0 |a Why would you want to write music for games? -- A composer's creative skillset -- Immersion -- The importance of themes -- Music genres and game genres -- Roles and functions of music in games -- Preparation and workflow -- The development team -- Music needs of the game -- Linear music in games -- Interactive music in games -- Interactive music in games -- A game composer's technical skillset -- Acting like a business and finding work. 
520 |a This book provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business. This resource offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium. --  |c Edited summary from book. 
588 0 |a Print version record. 
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650 0 |a Video game music  |x Writing and publishing. 
650 0 |a Computer game music  |x Writing and publishing. 
650 0 |a Video game music  |x Instruction and study. 
650 0 |a Computer game music  |x Instruction and study. 
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