Newsgames : journalism at play /
Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames...
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Format: | Electronic eBook |
Language: | English |
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Cambridge, Mass. :
MIT Press,
2010
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Local Note: | ProQuest Ebook Central |
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100 | 1 | |a Bogost, Ian. | |
245 | 1 | 0 | |a Newsgames : |b journalism at play / |c Ian Bogost, Simon Ferrari, and Bobby Schweizer. |
260 | |a Cambridge, Mass. : |b MIT Press, |c ©2010. | ||
300 | |a 1 online resource (235 pages) : |b illustrations | ||
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504 | |a Includes bibliographical references (pages 205-223) and index. | ||
505 | 0 | |a Newsgames -- Current events -- Infographics -- Documentary -- Puzzles -- Literacy -- Community -- Platforms -- Journalism at play. | |
520 | |a Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism: videogames. Videogames are native to computers rather than a digitized form of prior media. Games simulate how things work by constructing interactive models; journalism as game involves more than just revisiting old forms of news production. The book describes newsgames that can persuade, inform, and titillate; make information interactive; re-create a historical event; put news content into a puzzle; teach journalism; and build a community. Wired magazine's game Cutthroat Capitalism, for example, explains the economics of Somali piracy by putting the player in command of a pirate ship, offering choices for hostage negotiation strategies. And Powerful Robot's game September 12th offers a model for a short, quickly produced, and widely distributed editorial newsgame. Videogames do not offer a panacea for the ills of contemporary news organizations. But if the industry embraces them as a viable method of doing journalism--not just an occasional treat for online readers--newsgames can make a valuable contribution. | ||
588 | 0 | |a Print version record. | |
590 | |a ProQuest Ebook Central |b Ebook Central College Complete | ||
650 | 0 | |a Video games. | |
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700 | 1 | |a Ferrari, Simon. | |
700 | 1 | |a Schweizer, Bobby. | |
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