Learning Axure RP interactive prototypes : a practical, step-by-step guide to creating engaging prototypes with Axure /

This book provides you with a rapid introduction to interactive prototyping. It starts with explaining the basics of Axure RP and quickly familiarizes you with pages, panes, and widgets. It then walks you through designing increasingly compelling experiences by enabling basic, intermediate, and adva...

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Bibliographic Details
Online Access: Full text (MCPHS users only)
Main Author: Krahenbuhl, John Henry (Author)
Format: Electronic eBook
Language:English
Published: Birmingham, England : Packt Publishing, 2015
Series:Community experience distilled.
Subjects:
Local Note:ProQuest Ebook Central

MARC

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100 1 |a Krahenbuhl, John Henry,  |e author. 
245 1 0 |a Learning Axure RP interactive prototypes :  |b a practical, step-by-step guide to creating engaging prototypes with Axure /  |c John Henry Krahenbuhl. 
264 1 |a Birmingham, England :  |b Packt Publishing,  |c 2015. 
264 4 |c ©2015 
300 |a 1 online resource (351 pages) :  |b color illustrations 
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347 |a text file 
490 1 |a Community Experience Distilled 
500 |a Includes index. 
505 0 |a Cover -- Copyright -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: Pages, the Design Area, and Panes -- Exploring the environment and interface -- Inspecting pages -- The Sitemap pane -- Creating a child page -- Investigating our design area -- Opening pages -- Showing the grid -- Adding page guides -- Discovering panes -- The Widgets pane and libraries -- The Masters panes -- The Page Properties pane -- The Widget Interaction and Notes pane 
505 8 |a The Widget Properties and Style paneThe Widget Manager pane -- Summary -- Self-test questions -- Chapter 2: Home Page Structure and Interactions -- Sitemap -- Header -- Logo and links -- Global navigation -- Shopping cart -- Search -- Carousel -- Carousel dynamic panel -- Autorotation -- Previous and next -- Right column -- Social media feed -- Embedded video (YouTube and Vimeo) -- Global footer -- Summary -- Self-test questions -- Chapter 3: Registration and Sign In -- Defining Registration variables and Inline Field Validation 
505 8 |a Creating Registration variablesDesigning an Inline Field Validation master -- Creating the Inline Field Validation master -- Placing widgets for the Global Error message -- Placing widgets for the Email text field and the Error message -- Placing widgets for the Password text field and Error message -- Placing the Submit button -- Enabling Interactions for the Email text field -- Enabling interactions for the PasswordTextField -- Enabling interactions for the Submit button -- Creating our Registration page -- Validation and Feedback for our Registration page 
505 8 |a Creating the case for the OnValidSignUpEmail eventCreating the case for the OnValidSignUpPassword event -- Creating cases for the OnSignUpSubmitClick event -- Designing the Confirmation page -- Making our Sign In page -- Validation and Feedback for our Sign In page -- Creating the case for the OnValidSignInEmail event -- Creating cases for the OnSignInSubmitClick event -- Summary -- Self-test questions -- Chapter 4: Dynamic Content Management -- Designing our Catalog Repeater -- Simulating a Content Management System -- Defining the CMS Repeater master 
505 8 |a Creating and populating the CMS Repeater DatasetCreating CMS variables -- Creating our Category Repeater -- Defining and Creating Category Repeater interactions -- Updating our Category Repeater -- Defining the SetDetail case -- Creating our Repeater item interaction -- Facetted Filtering, Sorting, and Pagination Widgets -- Designing the Facetted filters -- Designing Sorting and Pagination controls -- Interactions for Facetted filtering, sorting, and pagination -- Defining the SetNumberOfItemsLabel case -- Defining the SetCrossSellFilter case 
520 |a This book provides you with a rapid introduction to interactive prototyping. It starts with explaining the basics of Axure RP and quickly familiarizes you with pages, panes, and widgets. It then walks you through designing increasingly compelling experiences by enabling basic, intermediate, and advanced interactions with your own interactive prototype. You will also learn how to generate common interactions for a typical home page that includes a global header and footer as well as an interactive carousel. You'll also incorporate social media feeds from Facebook and Twitter. You'll enhance your functional prototype with user account creation and login validation; simulate a Content Management System driving catalog, category, and search results pages; and finally learn to fashion a dynamic shopping cart with a progress indicator and checkout interactions. 
546 |a English. 
588 0 |a Online resource; title from PDF title page (ebrary, viewed February 11, 2015). 
590 |a ProQuest Ebook Central  |b Ebook Central College Complete 
650 0 |a Rapid prototyping. 
650 0 |a Computer simulation. 
650 7 |a rapid prototyping.  |2 aat 
650 7 |a simulation.  |2 aat 
758 |i has work:  |a Learning Axure RP interactive prototypes (Text)  |1 https://id.oclc.org/worldcat/entity/E39PCFVrPWPD89c8chm4pYXGHC  |4 https://id.oclc.org/worldcat/ontology/hasWork 
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