Digital Video and HD : Algorithms and Interfaces.

Digital Video and HD: Algorithms and Interfaces provides a one-stop shop for the theory and engineering of digital video systems. Equally accessible to video engineers and those working in computer graphics, Charles Poynton's revision to his classic text covers emergent compression systems, inc...

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Bibliographic Details
Online Access: Full text (MCPHS users only)
Main Author: Poynton, Charles
Format: Electronic eBook
Language:English
Published: Burlington : Elsevier Science, 2012
Edition:2nd ed.
Subjects:
Local Note:ProQuest Ebook Central
Table of Contents:
  • Front Cover; Digital Video and HD; Copyright; Dedication; Contents; Figures; Tables; Preface; Acknowledgments; Part 1: Introduction; 1. Raster images; Aspect ratio; Geometry; Image capture; Digitization; Perceptual uniformity; Colour; Luma and colour difference components; Digital image representation; SD and HD; Square sampling; Comparison of aspect ratios; Aspect ratio; Frame rates; 2. Image acquisition and presentation; Image state; EOCF standards; Entertainment programming; Acquisition; Consumer origination; Consumer electronics (CE) display; 3. Linear-light and perceptual uniformity.
  • ContrastContrast ratio; Perceptual uniformity; The "code 100" problem and nonlinear image coding; Linear and nonlinear; 4. Quantization; Linearity; Decibels; Noise, signal, sensitivity; Quantization error; Full-swing; Studio-swing (footroom and headroom); Interface offset; Processing coding; Two's complement wrap-around; 5. Contrast, brightness, contrast, and brightness; Perceptual attributes; History of display signal processing; Digital driving levels; Relationship between signal and lightness; Algorithm; Black level setting; Effect of contrast and brightness on contrast and brightness.
  • An alternate interpretationBrightness and contrast controls in LCDs; Brightness and contrast controls in PDPs; Brightness and contrast controls in desktop graphics; 6. Raster images in computing; Symbolic image description; Raster images; Conversion among types; Image files; "Resolution" in computer graphics; 7. Image structure; Image reconstruction; Sampling aperture; Spot profile; Box distribution; Gaussian distribution; 8. Raster scanning; Flicker, refresh rate, and frame rate; Introduction to scanning; Scanning parameters; Interlaced format; Twitter; Interlace and progressive.
  • Scanning notationMotion portrayal; Segmented-frame (24PsF); Video system taxonomy; Conversion among systems; 9. Resolution; Magnitude frequency response and bandwidth; Visual acuity; Viewing distance and angle; Kell effect; Resolution; Resolution in video; Viewing distance; Interlace revisited; 10. Constant luminance; The principle of constant luminance; Compensating for the CRT; Departure from constant luminance; Luma; "Leakage" of luminance into chroma; 11. Picture rendering; Surround effect; Tone scale alteration; Incorporation of rendering; Rendering in desktop computing.
  • 12. Introduction to luma and chromaLuma; Sloppy use of the term luminance; Colour difference coding (chroma); Chroma subsampling; Chroma subsampling notation; Chroma subsampling filters; Chroma in composite NTSC and PAL; 13. Introduction to component SD; Scanning standards; Widescreen (16:9) SD; Square and nonsquare sampling; Resampling; 14. Introduction to composite NTSC and PAL; NTSC and PAL encoding; NTSC and PAL decoding; S-video interface; Frequency interleaving; Composite analog SD; 15. Introduction to HD; HD scanning; Colour coding for BT. 709 HD; 16. Introduction to video compression.