Android Wear Projects.
A fun way to create interesting and cool apps for your Wearable device using Android programming. About This Book* Create real-time Android Wear apps from scratch and become a pro Android Wear Developer* Learn to create apps specially dedicated to the Android Wear platform* Design custom Wear UIs an...
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Format: | Electronic eBook |
Language: | English |
Published: |
Birmingham :
Packt Publishing,
2017
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Subjects: | |
Local Note: | ProQuest Ebook Central |
MARC
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100 | 1 | |a S, Ashok Kumar. | |
245 | 1 | 0 | |a Android Wear Projects. |
260 | |a Birmingham : |b Packt Publishing, |c 2017. | ||
300 | |a 1 online resource (408 pages) | ||
336 | |a text |b txt |2 rdacontent | ||
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500 | |a Configuring SQLite and saving the markers. | ||
505 | 0 | |a Cover ; Copyright ; Credits; About the Author; About the Reviewers; www.PacktPub.com; Customer Feedback; Table of Contents; Preface; Chapter 1: Getting You Ready to Fly -- Setting Up Your Development Environment ; Android Wear design principles; Defining layouts; Creating lists; Exploring UI components for Wear devices; Showing confirmations; DelayedConfirmationView; Wear navigation and actions; Navigation drawer; Action drawer; Multifunction buttons; Setting up a development environment for Wear development; Installing Android Studio; Creating your first Android Wear application. | |
505 | 8 | |a Creating your first Wear projectCreating a Wear emulator; Working with actual Wear device; Debugging over Wi-Fi; Enable Bluetooth debugging; Summary; Chapter 2: Let us Help Capture What is on Your Mind -- WearRecyclerView and More ; Getting started; Let's get started by creating a project; Lifecycle of an Android activity; Creating the packages; Creating the SharedPreference utility; Saving notes; Fetching all the saved notes from SharedPreference; Removing notes from SharedPreference; Building the User Interface; Creating an adapter for WearableRecyclerView; Adapter implementation. | |
505 | 8 | |a Working on activities and driving the project towards completionWriting a method to create a note when clicking on Add a Note; Adding a method for updating the adapter; Adding the updateData method; Updating the data on the UI when the application restarts; Overriding onActivityResult for getting the delete reference; Let's see DeleteActivity in detail; Note application in a round form factor device; Note application in a square form factor device; Summary; Chapter 3 : Let us Help Capture What is on Your Mind -- Saving Data and Customizing the UI; Wear-note-2; Advantages of Realm. | |
505 | 8 | |a Disadvantages of RealmRe-structuring the code and dependencies; Working on the Wear User Interface; Let's get started working on the Wear-note-2 user interface; Better fonts for better reading; Writing custom layouts for better UX; Summary; Chapter 4: Measure Your Wellness -- Sensors ; Conceptualizing the application; Enlisting the available sensors in Wear; Accuracy of sensors; Battery consumption; Doze mode; Creating a project; Adding a drawer menu; Creating a navigation drawer adapter; Creating fragments; Summary; Chapter 5: Measuring Your Wellness and Syncing Collected Sensor Data. | |
505 | 8 | |a Collecting Wear sensors' dataCompleted WearStepService class; Switching back to the Wear module; Conceptualizing the application; Recyclerview Adapter; Completed HistoryActivity Class; Summary; Chapter 6: Ways to Get Around Anywhere -- WearMap and the GoogleAPIclient ; Let's get started with creating WearMap; The Google API console; The Google API client; Configuring the project for functionalities; Getting users' location information with the help of GoogleApiClient; GeoSpatial data using GeoCoder; Infowindow adapter; Custom DialogFragment for taking notes about the location. | |
520 | 8 | |a A fun way to create interesting and cool apps for your Wearable device using Android programming. About This Book* Create real-time Android Wear apps from scratch and become a pro Android Wear Developer* Learn to create apps specially dedicated to the Android Wear platform* Design custom Wear UIs and create interactive Watch faces Who This Book Is ForThe book is for Android developers with a good understanding of programming and developing applications on Android, but they need not have any experience of creating Wear apps. What You Will Learn* Design and build Wear apps.* Learn how to use offline storage in Wear apps.* Understand sensors and how to work with them* Work with standalone applications of the wear 2.0 API.* Create a map application for Android Wear devices* Write a watch face and understand more about Wear 2.0* Work with firebase realtime database and firebase functions* Create a chatting application that has wear companion appIn DetailAndroid Wear Projects is your opportunity to step into the exciting new world of Android Wear app development. This book will help you to master the skills in Android Wear programming and give you a complete insight on wear app development. You will create five different Android Wear apps just like the most popular Android Wear apps. You will create a To-do list, a city maps app, a Wear messenger, Wear fitness tracker and Watch face. While you create these apps you will learn to create custom notifications, receive voice inputs in notifications, add pages to notifications and stack notifications. You will see how to create custom wear app layouts, the custom UIs specially designed for Wear. You will learn to handle and manage data and syncing data with other devices, create interactive Watch faces and also ensure the safety and security of your Wear apps by testing and securing your apps before you deploy them on the app store. Style and approachThis book will take a project based tutorial style approach where every chapter will create a separate android Wear app and highlight different features of android Wear apps. | |
588 | 0 | |a Print version record. | |
590 | |a ProQuest Ebook Central |b Ebook Central College Complete | ||
630 | 0 | 0 | |a Android (Electronic resource) |
650 | 0 | |a Wearable computers. | |
650 | 0 | |a Application software |x Development. | |
650 | 0 | |a Mobile computing. | |
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