Videogames and horror : from amnesia to zombies, run! /
Videogames are full of horrors -- and of horror, a facet of the media that has been largely overlooked by the academic community in terms of lengthy studies in the fast-growing field of videogame scholarship. This book engages with the research of prominent scholars across the humanities to explore...
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Full text (MCPHS users only) |
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Main Author: | |
Format: | Electronic eBook |
Language: | English |
Published: |
Cardiff :
University of Wales Press,
2019
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Series: | Horror studies.
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Subjects: | |
Local Note: | ProQuest Ebook Central |
Summary: | Videogames are full of horrors -- and of horror, a facet of the media that has been largely overlooked by the academic community in terms of lengthy studies in the fast-growing field of videogame scholarship. This book engages with the research of prominent scholars across the humanities to explore the presence, role and function of horror in videogames, and in doing so it demonstrates how videogames enter discussion on horror and offer a unique, radical space that horror is particularly suited to fill. The topics covered include the construction of stories in videogames, the role of the monster and, of course, how death is treated as a learning tool and as a facet of horror. |
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Physical Description: | 1 online resource (xvi, 263 pages) : illustrations |
Bibliography: | Includes bibliographical references (pages 229-243), filmography (pages 245-246) , gameography (pages 249-252) and index. |
ISBN: | 9781786834379 1786834375 9781786834386 1786834383 9781786834393 1786834391 |
Source of Description, Etc. Note: | Print version record. |