Videogames and horror : from amnesia to zombies, run! /

Videogames are full of horrors -- and of horror, a facet of the media that has been largely overlooked by the academic community in terms of lengthy studies in the fast-growing field of videogame scholarship. This book engages with the research of prominent scholars across the humanities to explore...

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Bibliographic Details
Online Access: Full text (MCPHS users only)
Main Author: Stobbart, Dawn (Author)
Format: Electronic eBook
Language:English
Published: Cardiff : University of Wales Press, 2019
Series:Horror studies.
Subjects:
Local Note:ProQuest Ebook Central

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264 1 |a Cardiff :  |b University of Wales Press,  |c 2019. 
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504 |a Includes bibliographical references (pages 229-243), filmography (pages 245-246) , gameography (pages 249-252) and index. 
505 0 |a 1. Introduction: A light in the darkness -- videogames and horror -- 2. Dissecting the videogame: genres in the medium -- 3. Transgressing boundaries: adaptation, intersexuality and transmedia -- 4. Play me a story: storytelling in horror videogames -- 5. Who am I? Identity and perspective -- 6. The undead invade: monsters in videogames -- 7. Death and the end: the final chapter? 
520 |a Videogames are full of horrors -- and of horror, a facet of the media that has been largely overlooked by the academic community in terms of lengthy studies in the fast-growing field of videogame scholarship. This book engages with the research of prominent scholars across the humanities to explore the presence, role and function of horror in videogames, and in doing so it demonstrates how videogames enter discussion on horror and offer a unique, radical space that horror is particularly suited to fill. The topics covered include the construction of stories in videogames, the role of the monster and, of course, how death is treated as a learning tool and as a facet of horror. 
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