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Developing Circle Time : Taking Circle Time Much Further.
Published 1995Table of Contents: “…Cover; Title Page; Copyright; Contents; Foreword; Developing the Ideas; What Happens in Circle Time; Self Awareness; Group and Social Skills; Personal Skills; Summary; Facilitator's Skills; Getting Started; Developing Circle Time; Planning; Sentence Completion; Games and Activities; Developing Themes; Games and Activities that Start Outside the Circle; Your Questions Answered; Bibliography; Appendix.…”
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Professional HTML5 mobile game development
Published 2012Table of Contents: “…Professional HTML5 Mobile Game Development; About the Author; Acknowledgments; Contents; Introduction; Part I: Diving In; Chapter 1: Flying Before You Walk; Introduction; Building a Complete Game in 500 Lines; Adding the Boilerplate HTML and CSS; Getting Started with Canvas; Creating Your Game's Structure; Loading the SpriteSheet; Creating the Game Object; Adding a Scrolling Background; Putting in a Title Screen; Adding a Protagonist; Summary; Chapter 2: Making It a Game; Introduction; Creating the GameBoard Object; Firing Missiles; Adding Enemies; Refactoring the Sprite Classes.…”
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Computer games : learning objectives, cognitive performance and effects on development
Published 2010Table of Contents: “…Game Hosting Model -- 2.4. Complete Game Ecosystem Model -- 3. Architecture -- 4. …”
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Team chemistry : the history of drugs and alcohol in major league baseball
Published 2016Full text (MCPHS users only)
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Creating Games with cocos2d for iPhone 2.
Published 2012Full text (MCPHS users only)
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Procedural Content Generation for C++ Game Development.
Published 2016Table of Contents: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives.…”
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Monkey game development : beginner's guide : create monetized 2D games deployable to almost any platform
Published 2012Full text (MCPHS users only)
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Brenda Laurel : pioneering games for girls
Published 2017Full text (MCPHS users only)
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Procedural Content Generation for Unity Game Development.
Published 2016Full text (MCPHS users only)
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Professional Windows 8 programming : application development with C♯ and XAML
Published 2013Full text (MCPHS users only)
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Unity 5.x 2D Game Development Blueprints.
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