Gameworld interfaces /

Digital games tend to follow one of two trends when presenting game information to the player. The game may present game information in a naturalistic way as part of the imaginary universe presented by the game, avoiding symbolic or abstract representations that seem alien to the fictional world. Al...

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Bibliographic Details
Online Access: Full text (MCPHS users only)
Main Author: Jorgensen, Kristine, 1978-
Format: Electronic eBook
Language:English
Published: Cambridge, Massachusetts : The MIT Press, 2013
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Local Note:ProQuest Ebook Central