Gameworld interfaces /
Digital games tend to follow one of two trends when presenting game information to the player. The game may present game information in a naturalistic way as part of the imaginary universe presented by the game, avoiding symbolic or abstract representations that seem alien to the fictional world. Al...
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Format: | Electronic eBook |
Language: | English |
Published: |
Cambridge, Massachusetts :
The MIT Press,
2013
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Subjects: | |
Local Note: | ProQuest Ebook Central |