Mathematics for computer graphics and game programming : a self-teaching introduction /
Designed to explain the mathematical concepts involved in computer graphics and its entities, this book is ideal for courses in computer graphics, engineering, game development, as well as for professionals in industry. It begins with simple concepts such as how an image is generated on the screen a...
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Full text (MCPHS users only) |
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Main Author: | |
Format: | Electronic eBook |
Language: | English |
Published: |
Dulles, Virginia :
Mercury Learning and Information,
2019
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Subjects: | |
Local Note: | ProQuest Ebook Central |