The republic of games : textual culture between old books and new media /

"The Republic of Games examines the fate of the models of print culture in an age of digitization. Drawing on methods from social-text analysis, platform studies, and game studies, the book examines the digital practice of imbricating game mechanics into other kinds of activities and the effect...

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Bibliographic Details
Online Access: Full text (MCPHS users only)
Main Author: Graham, Elyse (Author)
Format: Electronic eBook
Language:English
Published: Montreal : McGill-Queen's University Press, 2018
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Local Note:ProQuest Ebook Central