Digital Games and Learning.

The popularity of entertainment gaming over the last decades has led to the use of games for non-entertainment purposes in areas such as training and business support. The emergence of the serious games movement has capitalized on this interest in leisure gaming, with an increase in leisure game app...

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Bibliographic Details
Online Access: Full text (MCPHS users only)
Main Author: De Freitas, Sara
Other Authors: Jenkins, Henry, Maharg, Paul
Format: Electronic eBook
Language:English
Published: London : Continuum International Pub. Group, 2011
Subjects:
Local Note:ProQuest Ebook Central